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I create at the intersection of art, design, and code — from low-level systems to expressive interfaces, with a creative eye and technical depth.

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About

Art, code &
everything
between.

I'm a multidisciplinary artist, designer, and developer — someone who moves fluidly between a sketchbook and a terminal. My work spans visual art, interface design, and software engineering, driven by a belief that creativity and technical rigor belong together.

On the technical side, I'm fluent in JavaScript, C++, Lua, Python, Java, and deeply comfortable on Linux. I'm drawn to projects that live at the edges — game engines, creative tools, expressive UIs, and systems that feel alive.

3
Disciplines
5
Languages
Curiosity
Skills
Language
JavaScript
/ Web
Language
C++
/ Systems
Language
Lua
/ Scripting
Language
Java
/ Backend
Environment
Linux
/ Open Source
Creative
Digital
Art & Design
Creative
UI / UX
Design
Creative
Hand Drawn
Animation
Projects
01

Voxel Engine

A lightweight voxel renderer written in C++ with custom memory pooling and chunk-based LOD system.

C++ OpenGL Linux
02

Neon UI Kit

A dark-mode focused component library built with vanilla JS & CSS variables, featuring smooth transitions and accessible controls.

JavaScript CSS UI/UX
03

Dotfile Manager

Automated Linux environment sync tool written in Lua, managing configs, aliases, and system hooks across devices.

Lua Shell Neovim
04

Pixel Canvas

Browser-based generative art tool with layer support, custom brushes, and WebAssembly performance optimizations.

Rust WebAssembly Canvas API

Got something
interesting? Let's build it.