Voxel Engine
A lightweight voxel renderer written in C++ with custom memory pooling and chunk-based LOD system.
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I create at the intersection of art, design, and code — from low-level systems to expressive interfaces, with a creative eye and technical depth.
I'm a multidisciplinary artist, designer, and developer — someone who moves fluidly between a sketchbook and a terminal. My work spans visual art, interface design, and software engineering, driven by a belief that creativity and technical rigor belong together.
On the technical side, I'm fluent in JavaScript, C++, Lua, Python, Java, and deeply comfortable on Linux. I'm drawn to projects that live at the edges — game engines, creative tools, expressive UIs, and systems that feel alive.
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